Tectonic
You are to create two tectonic models that begins to explore the structural implications of your digital models. These should begin to explore connections and analog translation.
Due Monday February 2, 2009
Part 2
Fabrication Documentation
We will have a seminar that looks at template driven fabrication processes. You will then be asked to create a template for fabrication based on one of your digital tectonic models. This will then be outputted on the laser cutter.
Due Monday February 9, 2009
Friday, January 30, 2009
Monday, January 26, 2009
Assignment 0.2 | Digital Capture
Part I
Video/Photo Capture of Haptic Models
Proceed to videotape or photograph your models. Document the model and obtain design rich (i.e. charged with architectural potential) images. Obtain enough footage or pictures to allow for multiple takes. Unexpected views often are the most rewarding. Avoid easy and obvious takes.
Capture digitally several images (at least 15) that you find searching for tectonics, light and space. Work in a reasonable level of resolution if you use digital photography. Keep all the resolution if you are working in video.
Print out on 8” X 11” sheet 5 selected images.
Due Monday January 26, 2009
Part2
3d Modeling and Spatial Exploration
I would like for you to generate three different models in Form Z, Rhino or 3d studio. These models will be derived off of the selected captured images. Once you have completed the models you should generate 10 views (5 interior and 5 exterior) for each model and then produce a PowerPoint presentation. These models should start to investigate the complexity of concept, materiality and tectonics.
Due Wednesday January 28, 2009
Video/Photo Capture of Haptic Models
Proceed to videotape or photograph your models. Document the model and obtain design rich (i.e. charged with architectural potential) images. Obtain enough footage or pictures to allow for multiple takes. Unexpected views often are the most rewarding. Avoid easy and obvious takes.
Capture digitally several images (at least 15) that you find searching for tectonics, light and space. Work in a reasonable level of resolution if you use digital photography. Keep all the resolution if you are working in video.
Print out on 8” X 11” sheet 5 selected images.
Due Monday January 26, 2009
Part2
3d Modeling and Spatial Exploration
I would like for you to generate three different models in Form Z, Rhino or 3d studio. These models will be derived off of the selected captured images. Once you have completed the models you should generate 10 views (5 interior and 5 exterior) for each model and then produce a PowerPoint presentation. These models should start to investigate the complexity of concept, materiality and tectonics.
Due Wednesday January 28, 2009
Assignment 0.1 | haptic model
Haptic Model
You are to create a series of gestural models related to the topics; velocity, time and network. These models are intuitive models that are quick and responsive to the topic. The selection of materials is very important. You will need to establish some degree of correlation between words and materials. Be creative and not obvious. Avoid all temptation to stop and judge what you are doing. Instead engage in the making fully with your body and mind. You should produce at least 5 total haptic models for each topic.
You are to create a series of gestural models related to the topics; velocity, time and network. These models are intuitive models that are quick and responsive to the topic. The selection of materials is very important. You will need to establish some degree of correlation between words and materials. Be creative and not obvious. Avoid all temptation to stop and judge what you are doing. Instead engage in the making fully with your body and mind. You should produce at least 5 total haptic models for each topic.
Emerging Mutations | em2
| Abstract |
The evolution of digital systems and emerging technologies is reconfiguring the manner in which designers develop space. A vast array of parametric systems and digital computation fabrication technologies has redefined the way we practice and develop our built environment.
The challenge of this studio is to embrace innovation and redefine spatial inhabitation as expressed through material research. Utilizing dynamic software, a series of investigations will challenge traditional architectural processes and search for more fluid interactive spatial systems.
The framework for the studio will be a multi-disciplinary approach that challenges traditional cannons of design. A new studio environment will be established to enable designers to investigate these new processes.
| Process |
A series of mini-seminars will be initiated at the beginning of the semester that will focus on utilizing the computer as a means of exploring new spatial and digital fabrication processes. Through digital technology we will employ a methodology that utilizes performative analysis as a means of production. We will create a process of design that is a seamless integration of digital evolution to full-scale fabrication.
The evolution of digital systems and emerging technologies is reconfiguring the manner in which designers develop space. A vast array of parametric systems and digital computation fabrication technologies has redefined the way we practice and develop our built environment.
The challenge of this studio is to embrace innovation and redefine spatial inhabitation as expressed through material research. Utilizing dynamic software, a series of investigations will challenge traditional architectural processes and search for more fluid interactive spatial systems.
The framework for the studio will be a multi-disciplinary approach that challenges traditional cannons of design. A new studio environment will be established to enable designers to investigate these new processes.
| Process |
A series of mini-seminars will be initiated at the beginning of the semester that will focus on utilizing the computer as a means of exploring new spatial and digital fabrication processes. Through digital technology we will employ a methodology that utilizes performative analysis as a means of production. We will create a process of design that is a seamless integration of digital evolution to full-scale fabrication.
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